In many ways, you have to grin gleefully at the great audacity of Colin Trevorrow’s “Jurassic World: Dominion,” a movie that feels less like a fatalist dinosaur picture and more akin to chase capers like James Bond or Indiana Jones. Not content to center the action on any sort of enclosed setting, his premise sets us up for all the big obligatory tropes of modern blockbusters: lots of locales, intersecting casts, intrigue, big secrets beneath all the hurried dialogue, tugs of old nostalgia, uncertain villains, climactic twists overloaded on coincidence, seemingly unrelated narrative angles that can be shoe-horned into the broader arc, and wide-scale action sequences that bookend every detail. Oh, and then there’s the dinosaurs. Some are old, others – many others – are new. You almost expect that of a series that has become saturated in wall-to-wall ambushes with the prehistoric monsters, but rarely have they been so numerous, or indeed so accessible. Yet our eyes can barely keep them straight as their prospective prey shuffle between locations ranging from Malta, the Heartland of the Americas and even to the snowy peaks of a forest reserve in northern Italy. That might have been forgivable in a story more focused on a single purpose. Such a story was probably lost in very early drafts of this convoluted screenplay.