The following article was written in 2008, one of several
reflection pieces meant to be published in a book that was being shopped around
to publishers for the Online Film Critics Society. The book never materialized,
but some of the submissions that various critics made were no doubt
well-written essays that were also impeccable in the aesthetic known only to
the most talented of online writers. I’m sure that some of the work of my
colleagues from the project has since made it online, and because I’m never one
to advise wasting a written word, the time has come to publish my own.
Despite the fact that I wrote a review for “Titan A.E.”
during it’s original theatrical run, I felt it was appropriate to revisit the
movie and it’s ongoing reputation as an underrated gem. (Not so ironically,
this piece was written for a chapter called “Cult Classics That Never Were,”
which I now use as the header here to create the distinction of it not being a
typical film review).
Written by DAVID KEYES
It takes just as much luck as it does skill of the craft for
a bunch of movie animators to break free of certain negative stigma. Case in
point: 20th Century Fox Animation.
In the year 2000 – or, more specifically, in what amasses to
being eons ago in the ever-changing world of feature animation – here was an
enterprise on the verge of financial ruin, its reputation scarred by an arsenal
of domestic flops scattered across the cinematic canvas like leftovers from the
mind of the latest disgruntled employee ousted from Walt Disney Pictures. To
hear the mere names of them is to feel the disappointment in the air: “Once
Upon a Forest,” “Anastasia,” and “The Pagemaster.”
Whereas the 90s saw the resurgence of interest in the genre based on the
narrative risks – and technological breakthroughs – that were going on at the
House of Mouse, studios like Fox were vying for attention in a market way too
competitive to tolerate normality. To abolish that restraint, someone,
somewhere, needed to push the boundary further. Essentially, they had to expand
an already-broadened horizon.
Then “Titan A.E.” happened. The most teen/adult-driven
endeavor of theirs in both scope and thrust, the elaborate science fiction
vehicle shot for the highest of stars in nearly every way imagineable when it
made its way to theaters during those summer months. To read into the
suggestions of extensive television and internet advertising campaigns, it
wasn’t just going to be the kind of movie you would go to and enjoy: it was
also going to put a floundering producer of animated films back on the map. But
such is not the fate that befell Fox in the end; though their movie was
saturated in all the technical and narrative values that allowed the great
Disney films of the 90s to soar, it still never quite found the audience it
needed, and the studio’s Arizona-based offices shut their doors for good as a
result. Once all was said in done, the movie joined a long line of
feature-length cartoons destined for the DVD bargain bin at the local Wal-Mart.
Does the movie deserve that distinction? Hardly. When it
first arrived on theater screens nearly a decade ago, I remember having great
enthusiasm and admiration for it – traits that I find have not diminished
whatsoever after revisiting the film in recent times. That’s because “Titan
A.E.”, in many respects, abolishes the widely-regarded concept of feature
animation being geared specifically towards a youthful target audience – as
both an adult and an adventurer, I responded to the movie’s energetic payoff
not from the perspective of a kid at heart but rather as an aficionado of the
promise of skilled and smart space travel. Moreso than being just a technical
achievement on most cylinders (especially for hand-drawn in that time frame),
the movie is also very well written and staged, in the sense that you never
quite find yourself consciously contemplating the fact that you are watching a
cartoon. In ways, the film is just as real and believable as a “Star Wars” or a
“Blade Runner.”
The hero of the movie is Cale (voiced by Matt Damon), a
young adventurer whose sense of identity has been emboldened by an event from
his youth that continues to haunt him and his fellow man. A massive storage
vessel dubbed the “Titan,” containing every essential iota of detail necessary
to replicate genetic codes for every living being that touched the surface of
the Earth, is seen as an act of great arrogance and danger in the eyes of an
alien race known as the Drej, and in order to maintain their superiority in an
intergalactic cultural ladder, they simply remedied the problem by, well,
destroying Earth entirely.
Ah, but not before the Titan itself is launched into a
distant galaxy for safe-keeping, and a handful of important human beings are evacuated
into the stars before the impending destruction. 15 years following the
catastrophe, man is an endangered species and in desperate need of something to
save them – and thus, in traditional (but effective) science fiction form, a
great quest to find the key to humanity’s perseverance ensues.
Cole’s distinction from most others equally anxious to
discover said ship is that his father is actually the mastermind behind the
vessel’s inception, and the only means to unlock its secret whereabouts lies in
a ring that was given to him 15 years before, mere moments before both men fled
a dying planet and were separated forever. This ring, when activated, contains
elaborate maps detailing specific travel points and paths to take in order to
reach their goal. The problem? The Drej are also after the Titan, and for the completely
opposing purpose.
That the narrative is loosely inspired by Daniel Defoe’s
great literary work “Robinson Crusoe” is not an element to be ignored – director
Don Bluth acknowledges such by including a snapshot of a man holding said novel
in his hand during the film – but it is not plot that ultimately drives the
on-screen energy of “Titan A.E.”. Consider, first and foremost, the fact that
its ideas belong not to a major studio blockbuster, but rather a simple little
cartoon; the mere prospect seems to drive the animators into spheres of
imagination that go beyond what we come to expect of the genre even by today’s
standards. As an object of antagonism, the Drej are meticulously crafted and
executed to be something more than just an angry alien race; they are
metaphysical beings, fleshless and made out of pure energy, as if to imply that
typical instruments of destruction will be useless in the hands of the human
characters. Other visual touches make distinctive use of the film’s sense of
boundless wonder, and we are given precious sights such as an orchard of
hydrogen trees and a climactic hunt between competing factions of characters
that takes place with large and foreboding ice crystals serving as the
backdrop.
But still, the question remains many years later: why, with
everything going for it, did “Titan A.E” flop so hard at the box office? I
think the answer has more to do with appeal rather than content. For all its
weight as both a crowd-pleaser and a genuinely beautiful-looking movie, the fact
of the matter is that the feature is deliberately geared towards the one
audience that seldom takes the time to actually see animated films in the first
place: the teenage sci-fi/fantasy aficionados, most of whom would rather spend
their time playing Dungeons and Dragons or re-watching Peter Jackson’s “Lord of
the Rings” trilogy. To them, a major studio cartoon, no matter how accessible
it may be to their nature, is simply not a hot commodity (and that is not
necessarily an implausible scenario either, otherwise we might have never seen
similar cartoons like Disney’s more recent “Treasure Planet” flop). Luckily for
those who did actually take the time to discover it, such a situation does
nothing to diminish the movie’s value. Years later, Fox’s sci-fi flop remains
present in the mind despite all the obstacles it fell short of overcoming.
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