Ocean divers see only what their eyes permit when they descend into the deep corners of the sea, but animators come equipped with the privilege of imagination which allows them to perceive such things in both a brighter and more amusing framework. Innocent schools of fish can become civilized societies, while vibrant coral reefs can become big urban habitats. The fact that the floodgates have opened thanks to computer animation now allows these images to be pure realities - but just as innovation can breed creativity, so can it too breed repetition. Disney/Pixar's "Finding Nemo," released last year to immense commercial success, was the first computer-generated endeavor that gave personality and narrative flair to deep-sea creatures, and now we have "Shark Tale," in which the filmmakers fill the screen with the same familiar backdrops and characterizations that seem to have grown all too common by animation standards. If not for the fact that the visuals remain so colorful and distinctive, in fact, one would almost accuse the studio, Dreamworks, of being too predictable a competitor.
Friday, November 5, 2004
Saw / **1/2 (2004)
Unconventional brilliance or over-the-top fodder? These are the two answers that come to mind when one questions the achievement that is "Saw," especially as it leaps ever-so-zealously towards an ambitious climax. Up to that point, the movie's near-numbing attack on the senses has a certain zeal that is almost commendable - its approach a drastic departure from the most recent Hollywood horror films - and viewers react, just as the filmmakers hope, with a certain distress that is almost emotionally scar-inducing. But as is required of any movie with the chutzpah to challenge the conventions of value in the cinema, there must also be a certain amount of relevance in the scenario so that it emerges as something more than just a flashy geek show. Director James Wan's serial killer thriller, about a murderer whose streak of homicides makes his victims the target of their own fate, seems to provide little ground for that to happen; while its details are hardcore and gratuitous, the payoff is lackluster, and nearly all the moments in which you expect the film to pull away the mask and reveal a deeper identity end up feeling like long exercises in overkill. The fact that it is all well made on a technical level makes that assertion all the more difficult to face.
The Incredibles / **** (2004)
Pixar's "The Incredibles" is by far the best of the CGI-animated films in the Disney canon, a wondrous and exciting spectacle that is just as enticing narratively as it is visually, and a film that reaffirms the strength of the animator's imagination. It's also a considerably extreme departure from the Pixar standard, side-stepping the widely-accepted "buddy movie" approach of films like "Finding Nemo" and "Toy Story" so that it can charter new and more satirical territory - namely, a story involving a family of misfit superheroes. The leader of the pack, Mr. Incredible, is kind of like a Superman with more compatible social skills, and his partner in crime, the virtuous and fetching Elastigirl, is a headstrong woman who is perfectly capable of holding her own against a job dominated by the male ego. Together, they live by the tasks of any standard superhero formula - save the world, try to live a "normal" life, then save the world all over again - but as the movie opens, their vocation of choice is suddenly undermined by the onslaught of countless frivolous lawsuits (in one instance, Mr. Incredible saves a suicidal man but winds up injuring him in the process, thus resulting in a legal battle). With the profession now threatened, heroes worldwide turn in their masks and enroll in the Superhero Relocation Program. Their days of saving lives and correcting misdeeds, it seems, are over.
Thursday, September 30, 2004
Alien vs. Predator / * (2004)
The creature in John McTiernan's "Predator" was a hunter for sport, preying on anything and anyone with the chutzpah to put up a commendable fight, but to see "Alien vs. Predator" tell it, they were also revered as Gods by ancient Earth civilizations, and were directly responsible for teaching our ancestors how to build great structures like the pyramids. Quite remarkable, if you think about it - in one fell swoop, a screenplay not only manages to build back-story on a famous movie villain, but also solve one of the biggest mysteries of our planet's historical past. If you think that's amazing, then just imagine the surprise of several of the movie's characters, who are recruited at the beginning of the film to be the first men and women to explore the ruins of a newly-discovered multi-cultural pyramid buried beneath hundreds of feet of ice in Antarctica. Some are ecstatic, others are bewildered; but none of them, needless to say, are aware that this hidden fortress is actually an active hunting ground for the Predators themselves, who revive it every hundred years and engage in a dangerous cat-and-mouse game with humans as the puppets. How fortunate for the film to make this great discovery just as the fortress is being revived for another round of bloodshed.
Friday, September 10, 2004
Cellular / ***1/2 (2004)
Colin Farrell discovered last year in "Phone Booth" that Alexander Graham Bell's nifty little invention could be just as much a weapon in daily life as it can be a communication asset. Now comes "Cellular," in which Chris Evans plays a beach-going guy named Ryan, who answers his cell-phone and meets a woman on the other end who is in quite a predicament: she is a victim of abduction. As the recipient to this bizarre incoming call, he is naturally skeptical and contends that a practical joke is being played on him. But poor distressed Jessica (Kim Basinger) insists otherwise, going so far as to explain that her contacting a total stranger instead of law officials comes down to the fact that her only line of communication is a busted telephone with no dialing pad. The explanations are a nice touch, but not until Ryan actually hears a direct threat against her life does he finally accept the situation as legitimate. And by that point, of course, he is already so involved in the conflict that he can't simply hand it off to some random law official. Here, the cellular phone is not simply a device that assists this unlikely hero in undertaking whatever tasks are required of him; it is the one thread of hope of keeping this woman (and maybe even her whole family) alive.
Tuesday, August 31, 2004
Exorcist: The Beginning / *** (2004)
It's difficult to approach certain movies without the smallest morsel of cynicism, especially when they are undertakings with as convoluted a past as "Exorcist: The Beginning." Practically any movie news site would be happy to report that this theatrical release is actually the second complete version of a prequel to William Friedkin's immortal 1973 scare-fest, assembled from scratch by director Renny Harlin after the studio's first cut (directed by art-house filmmaker Paul Schrader) apparently wasn't even scary enough to be re-edited from scrap footage, let alone deserve a release. What Morgan Creek might not have consciously realized at the time, however, is that their decision to completely redo an existing and unreleased film was something for the cinematic history books, a resolution so excessive and tricky that it represents a case of decision-making that is simply unprecedented in its extremity. Furthermore, to simply erase one man's entire effort and replace it with another's also meant that a second film based on one premise would be a big gamble financially; unless it set box office charts on fire, the studio would actually be coping with the loss of money from not one but two films. That's good decision-making for you, I guess.
Saturday, July 31, 2004
The Village / *1/2 (2004)
For what seems like generations in M. Night Shyamalan's "The Village," a peaceful establishment of villagers has lived in complete seclusion, fearful of the idea of venturing out of their own borders and into the forests where unknown beings lurk. Their worry of the outside is underscored early on as farmers and young children feast at tables on an open meadow, and a beastly cry in the wooded hills echoes across the landscape, sending chills up and down their spines like mice waiting for a ravenous cat to pounce. No one knows exactly who they are or what they look like, but the town's elders refers to them as "those whom we do not speak of," suggesting that the outside forces may range from barbaric humans to bloodthirsty monsters. We as audience members know even less than what the characters seem to, but we share in their sense of dread; a world in which the boundaries are determined by lit torches and guard towers, after all, doesn't suggest that the outside beings are that peaceful or civilized.
Harold and Kumar Go to White Castle / ** (2004)
"Harold and Kumar Go to White Castle" is about two guys who get high on dope and decide to go to an out-of-town burger joint, only to have a series of misadventures with colorful characters along the way. There, that takes care of the plot synopsis part of this review.
I deliberately abandon the urge here to stretch narrative discussion regarding the latest Danny Leiner vehicle, because to do otherwise would be to apply more effort than what either the writers or the director employ in devising this simplistic off-the-wall vehicle. Much like "Dude, Where's My Car?", Leiner's first major outing as a filmmaker, this is the kind of endeavor that doesn't need anyone or anything to explain the fine print; all you are required to do is walk into the theater, watch 84 minutes of footage, and then exit without the slightest urge to recall anything that you just saw.
I deliberately abandon the urge here to stretch narrative discussion regarding the latest Danny Leiner vehicle, because to do otherwise would be to apply more effort than what either the writers or the director employ in devising this simplistic off-the-wall vehicle. Much like "Dude, Where's My Car?", Leiner's first major outing as a filmmaker, this is the kind of endeavor that doesn't need anyone or anything to explain the fine print; all you are required to do is walk into the theater, watch 84 minutes of footage, and then exit without the slightest urge to recall anything that you just saw.
Monday, July 26, 2004
The Chronicles of Riddick / *** (2004)
"The Chronicles of Riddick" is the best-looking science fiction movie since "Minority Report," so ambitious and outgoing on the technical scale that there are moments when the viewers are staring up at the imagery as if it were getting ready to yank them out of their seats and onto the celluloid. It is this precise merit, strangely enough, that gives the picture its only firm ground for a recommendation; strip away the distinctive and limitless production values, and what you have here is your standard superhero-in-space vehicle that surrenders great ideas to an auto-pilot narrative treatment. And that's a surprise, especially when you consider the level of enthusiasm that both on- and off-screen contributors seem to share in this material. The film's technicians see the exteriors through an eye that is reminiscent of the greats in the golden age of science fiction cinema, and the actors emerge as if they are caught up in an elaborate role-playing game that they don't want to end. A shame that the movie's script does such a notable job of undermining their work for a story that moves from one detail to the next like the most conventional Hollywood blockbuster you could imagine.
Sunday, July 25, 2004
King Arthur / ***1/2 (2004)
The opening credits of "King Arthur" suggest that the filmmakers are utilizing "recently discovered archaeological evidence" as grounds for a contemporary interpretation of the story, a claim that leaves almost as much doubt in mind as the relevance of yet another retelling of the famous legend. Let's be honest here: do we really need to see another version of this material? Consider the fact that John Boorman perfected the narrative when he did "Excalibur" all those years ago, or the notion that "The Mists of Avalon" has already successfully tweaked that perspective via a famous novel and miniseries. Director Antoine Fuqua should have known better than to insist on pursuing a project in which the appeal of the concept lacks the very basic of purposes, especially considering his mediocre past endeavors ("Tears of the Sun" and "Training Day"). But then again, to second-guess anyone who succeeds Michael Bay as the primary choice for directing a movie is likely as pointless as the premise itself.
Wednesday, July 21, 2004
Alien / **** (1979)
The ill-fated journey of the Nostromo in Ridley Scott's "Alien" is the kind of epic space excursion that avid 1970s science fiction pioneers like Steven Spielberg and George Lucas would probably discard in early script stages. On a written page, described in broad strokes, the concept lacks the potential visual dynamics of a "Star Wars" and the innovative scope of a "2001: A Space Odyssey." As a finished screenplay, it would be hard to assume the result being anything other than a carbon copy of those low-budget 1950s space exploitation sci-fi horror films that only film-crazed teens would have paid money to see. The revolution of visual effects in the late 60s and early 70s, furthermore, meant that the concept of silly B-movie space travel was no longer something that audiences would fall for. Just as Stanley Kubrick hotwired a new reality for filmmakers with "2001," the genre dominated by fearsome aliens picking off Earth's inhabitants had lost its footing.
Friday, July 2, 2004
The Day After Tomorrow / *1/2 (2004)
"The Day After Tomorrow" follows a small group of characters around as they prepare—and ultimately witness—global warming give way to a new ice age in the northern hemisphere. That the movie manages to accomplish all of this in a span of days in the story is your first clue to how unscientific the material is, but the fact that it manages to do so while allowing Los Angeles to be torn up by Tornadoes and New York be buried under a rising waterline makes it perhaps the most comedic disaster picture of all time. Is this an effective prospect? Alas, not when director Roland Emmerich and his writing partner Jeffrey Nachmanoff want the material to rise above silly escapist entertainment and be regarded as a legitimate source of information. The idea that we have politicians in this country who are using the film as a platform to discredit the Bush administration's global warming plan would probably make a better movie than what is served up here.
Dodgeball: A True Underdog Story / *** (2004)
"If you can dodge a wrench, you can dodge a ball," says an eccentric coach played by Rip Torn as he tosses tools at his team hoping that someone learns to do something other than just stand there and be hit by flying objects. A point like this is much more amusing in context with having seen it in "Dodgeball: A True Underdog Story," but in ways it serves at the ideal platform to begin this review. Why? Because Torn's dialogue plays less like instructions to inexperienced athletes and more like warnings to the audience about the convoluted logic required of such an undertaking. This is not the kind of movie you are going to see because you want comedy that is politically correct or even halfway rational, after all.
Friday, June 11, 2004
Harry Potter and the Prisoner of Azkaban / ** (2004)
Despite consistent personal skepticism of the "Harry Potter" franchise over the past two years, "Harry Potter and the Prisoner of Azkaban," the third installment into the series, opened on the screen with nothing less than pure enthusiasm on part of yours truly. At a time when the movie theater has seemingly been bombarded with endless mediocrity, it is pointless to be finicky; and besides, the concept of revisiting Hogwarts and all its magical corridors promised a lot more upfront than most recent blockbusters have been willing to provide for an entire two hours. It didn't hurt matters, furthermore, that Chris Columbus, the director of the deeply-flawed first two films in the series, was only acting as a producer this time around; directing credits instead went to the very talented Alfonso Cuaron, whose highly-regarded Mexican drama "Y Tu Mama Tambien" from a couple years back has given him more than enough good reputation to ensure the "Harry Potter" legacy some kind of fresh perspective here.
Friday, June 4, 2004
Shrek 2 / ***1/2 (2004)
The big green ogre that is the heart of the "Shrek" franchise may very well be the Mickey Mouse of his generation. Whenever he steps on to the screen, before he even has the chance to utter a snide syllable, the audience is instantly drawn to him and his offbeat demeanor. Such distinctions don't happen very often in the art of movie artifice, but when they do, they are usually quite accidental. Consider Walt Disney's own timeless creation, for instance; Mickey Mouse didn't just become the studio trademark because that's the way it was supposed to happen, after all—rather, the talkative little cartoon rodent came into that honor because the viewers had never seen anything like him, and his artificial charisma left a lasting impression that was unmatched. Dreamworks, a known adversary to the Disney legacy, may have inadvertently challenged that distinction in the form of an overgrown (but lovable) swamp creature, who on occasion spouts one-liners, smiles halfheartedly and barks angry demands at those who get on his nerves. But what elevates him above the cliché of cartoon ogres and brutes is a persona that is as infectious and likable as cartoon personalities get, and the fact that the studio introduced this concept to viewers via a film that allowed him to be the primary hero only anchors that observation.
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